LawnWorks
89.99USD
Package Description
Renegade Lawnworks by Renegade Scriptz is a full-featured lawn care and landscaping system built for immersive FiveM roleplay. Players can book real lawn service jobs, companies can accept contracts, bosses can hire and manage employees, and crews can work together to complete large properties using mowers, weed pulling, custom grass zones, and shared job progress.
The script is designed to feel like an actual service business instead of a simple point-to-point job. Customers can request service through the custom booking menu, employees can accept the contract and travel to the property, and crews must physically complete the lawn before the job can be finished. Large properties can be divided into multiple lawn sections while still remaining a single contract, making the system suitable for small homes, businesses, estates, and massive custom properties.
Admins can create their own mowable properties directly in game using the /grassadmin system. Grass areas can be drawn around real yards, separated into multiple sections, configured with different vegetation styles and densities, and allowed to regrow over time. This means you are not limited to a fixed set of preconfigured locations—you can turn almost any suitable property on your server into a working Lawnworks contract.
For bigger jobs, one contract can support a crew of up to 5 employees, allowing multiple workers to split the workload. One worker can operate the main mower, another crew member can rent a second mower, while the rest of the crew handles weeds and other lawn work. Everyone contributes to the same shared progress meter, and the company only gets paid once the property reaches 100% completion.
Script Features
- Complete lawn care business system for FiveM
-
Custom customer booking NUI using
/booklawn - Comes w/ Trailer & Lawnmower
- Players can book lawn service for supported properties
- Customer name, phone, property, package, and payment information
- Multiple lawn companies supported
- Company-specific employees and contracts
- Boss management system
- Bosses can hire nearby players into their company
- Promote, demote, and dismiss employees
- Employee job/rank management
-
/lawnworkemployee property and contract menu -
/lawnorderactive job management - Employees can accept available customer contracts
- Automatic GPS waypoint when a contract is accepted
- Up to 5 employees on one contract
- 1 crew leader + up to 4 optional helpers
- Shared progress across the entire crew
- Helpers can leave or be removed without cancelling the main contract
- Two lawn mowers can operate on the same job
- Main mower automatically unloads when Start Visit is pressed
- A crew member can rent a second mower
- No second truck or trailer required
- Mowers contribute to the same shared lawn progress
- Mowers automatically return when the contract is completed
- Real lawn mowing progress system
- Live completion percentage
- Grass must reach 100% before completion is allowed
- Prevents employees from finishing a partially completed property
- Weed pulling system
- Crew members can focus on weeds while others mow
- Grass and weed work contribute toward overall completion
- Multi-section properties
- One property can contain multiple separate lawn areas
- Front yard, backyard, side yard, pool area, etc.
- All sections remain part of one customer contract
- Ideal for large mansions and commercial properties
- Section-based progress combined into one total completion meter
-
Admin grass zone creator using
/grassadmin - Create new lawn properties completely in game
- Walk around the yard and place polygon boundary points
- Add additional sections to an existing property
- Redraw individual sections
- Delete individual sections without deleting the entire property
- Delete full properties
- Scrollable grass admin interface for large property lists
- Admin license permissions can be configured directly in the resource
- No requirement to manage admin access only through
server.cfg - Custom vegetation system
- Tall grass presets
- Grass and bush combinations
- Heavy overgrowth presets
- Adjustable vegetation density
- Multiple grass growth stages
- Automatic lawn regrowth
- Admin full-grow and clear controls
- Local vegetation streaming for improved performance
- Grass only loads when players are near the property
- Designed to support many custom properties without spawning everything server-wide
- Automatic job completion workflow
- Employee starts the visit
- Crew completes all lawn work
- Progress reaches 100%
- Crew leader requests completion
- Company automatically receives payment
- No customer confirmation required
- Payment only happens once per contract
- Customer review system
- Reviews remain locked until the customer's lawn job is completed
- Finished customers can leave a review/rating
- Helps create reputation-based business RP
- Custom grass properties persist between server restarts
- Grass zones stored through the resource's persistent data system
- No additional grass-zone SQL setup required
- Built for both small residential jobs and extremely large contracts
- Designed for serious civilian, employee, crew, and business roleplay